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21K School

Entrepreneurship: Move from a Problem to a Persuasive Idea

A ten-month team-based journey develops opportunity recognition, creativity, planning, communication and responsible decision-making.

We welcome learners from all schoolsYou don’t need to be a 21K School learner to join FLOWW.
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A complete Levels 1–3 journey

Entrepreneurship combines all three levels into one programme.

Rather than selling each level separately, the ten-month experience takes learners from foundational entrepreneurial thinking to a developed proposal and final pitch.

Three levels, one journey

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Level 1: Discover problems and possibilities

Learners begin by understanding what entrepreneurs do and why useful ideas start with people and problems.

They may observe needs, identify opportunities, ask questions, explore users and brainstorm possible responses. Activities develop curiosity, collaboration and the ability to distinguish an interesting idea from a problem worth examining.

Level 2: Develop and test an idea

Learners turn a selected opportunity into a clearer proposition.

They may research the context, define users, compare alternatives, consider resources and costs, build a simple model, and seek feedback. The work remains an educational simulation; learners are not expected to establish a legal business, raise funds or contact external users without approval.

Level 3: Refine and pitch

Learners bring the work together in a coherent proposal.

Teams may create a business pitch deck, improve it through mentoring and present an eight-to-ten-minute pitch to an appropriate audience. Selection events or advanced showcases may be offered, but participation beyond the core programme should not be guaranteed.

Team-based learning

Learners typically collaborate in small teams for the project and pitch.

Teamwork develops negotiation, role clarity, communication and shared accountability. Facilitators guide the process while learners remain responsible for research, decisions and presentation.

Want your child to build and pitch a real idea? Join a team.

Safeguarding and commercial boundaries

The programme teaches entrepreneurship without exposing learners to unmanaged commercial risk.

Any external interviews, selling, fundraising, financial transactions, data collection or public promotion require explicit programme approval and appropriate parent consent. Projects should be presented as simulated or educational unless a separate approved process applies.

Programme structure and fee

Entrepreneurship serves Grades 6–10.

The combined ten-month programme is listed at ₹18,000 plus ₹3,240 GST, for a total of ₹21,240. Payment is currently structured in two equal instalments: before the programme starts and after three months.

Questions parents ask

How the entrepreneurship journey works.

Does my child start a real company?

No. The programme is positioned as a simulated, project-based entrepreneurial experience unless a separately approved opportunity is offered.

Can a beginner join?

Yes. Level 1 begins with foundational entrepreneurial thinking and problem identification.

Is the programme individual or team-based?

Learners work through shared activities and typically create the core pitch in a small team.

Will every learner reach an external competition?

No. Showcases or selection rounds depend on the programme calendar and should not be guaranteed.

Will learners receive a certificate?

Eligible learners receive a 21K completion certificate subject to attendance and programme requirements.

Your next step

Enrol in the ten-month Entrepreneurship journey and begin with problem discovery and team formation.

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